Clear obscure Expedition 33: a surrealist success for this nugget, a new course is crossed


Two weeks after its release, Clear Dark: Expedition 33 continues to attract more players. What prove once again the world card of this French game with atypical development.

“Class-lashing, rature disorder, Courberaaaaa Eiffel …” Yes, like millions of players around the world, this sweet melody probably haunts your mind since the end of April. And that’s normal, since Clear obscure Expedition 33 is undoubtedly the game of the moment. From his announcement when it was released, this first title signed Sandfall Interactive will certainly have fascinated the video game industry, which has therefore reserved a warm welcome. And the latest figures shared by the studio prove it once again.

Clear obscure Expedition 33 reaches a new level

Indeed, only nine days after reaching the million copies sold, the Montpellier team can now congratulate itself on having doubled the scoring by reaching the level of the two million. A result undoubtedly impressive for this turn-based J-RPG developed by a small team with atypical history. Because for those who do not yet know the anecdote, if Sandfall exists today, it is partly because its founder, Guillaume Broche, was bored in his work at Ubisoft in full COVID-1

And this is only the beginning of a series of beautiful coincidences, which led clearly obscure to become the hit that we know today. In an interview for BBC, Jennifer Svedberg-Yen, narrative director of the game, explains for example the unexpected way in which she found herself associated with the project. “I saw a post from Guillaume on Reddit asking dubbing actors to record something for free for a demo. I said to myself: ‘I never did that, it looks pretty cool’. So I sent him a hearing ”.

Result: after being for a time cast to embody a character in the game, she ended up taking braid to the point of having the charge of her writing. In an equally unexpected way, it was through Soundcloud that Lorien Testard, the composer, was recruited. However, he had never composed for a video game before. “I call it the Guillaume effect” Enough Svedberg-Yen on this subject. “It is really good to find the right people”. Brooch, more modest, believes that he benefited from a “Huge luck”.

A development philosophy that pays

This nevertheless contributes to making the production of the game all the more impressive. Especially when you know that the main team was only made up of around thirty people, with a limited budget. But on this point, the studio director does not regret anything. “Projects of this type – new IP, original story, new characters – are very difficult to carry out in a large company” He notably entrusted to Pouce Café. “A project like it would have taken 25 years to do in a big box, and I don’t have so much patience” he then adds.

“We also wanted to do things in our own way and create an atmosphere. It is the essence of this game: to create an atmosphere. And I think that if we have succeeded, it is also because we did things well ” he concluded then. And that is enough to see the Metacritic score of the game to realize it. Because with a 9.7 user note for more than 9,000 posted opinions, Clair Obsur is now the best rated game in the history of the aggregator. So we are indeed dealing with a real success story.

Source : BBC, Coffee inch, X



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