PS5: the last update hid a requested change


The PS5 has finally, after a long wait, correct this very annoying problem that players reported on some of their games. Better late than never!

For several months, many players Ps5 signaled a persistent concern, despite the support of the VR, the image jerked every eight seconds. An embarrassing problem which even impacted the most fluid games as Gran Turismo 7 or Street Fighter 6. Result, a chopped visual experience, far from what this technology promises …

A big less problem on the PS5

The VRR, for a refresh rape variable, makes it possible to synchronize the display frequency of the screen with the number of images per second generated by the console. Clearly, this eliminates image tears and improves fluidity. But it still has to work. And this was no longer the case for several months on PS5, the include. A height when you know the price of the console.

Bone Nouvelle, the latest system update, deployed discreetly this week, seems to have ended the problem. Even if Sony did not specify anything in the official notes, Digital Foundry confirms that the tests are conclusive. And players’ returns go in the same direction: the famous micro-saccades have disappeared. Miracle !

And now ?

It took almost seven months for the bug to be corrected on PS5. Long, certainly. But better late than never. This improvement is all the more important since the VRR becomes a key argument for new generation consoles. It remains to be seen if Sony will continue its efforts to refine the support, especially on the most popular TVs.

Because yes, it is to be hoped that Sony continues to improve the VRR, with for example a lowering of the minimum beach at 40 Hz, as some competitors already offer. In the meantime, PS5 players can finally enjoy a more fluid experience on their favorite games. Just in time for the Summer Game Fest. Isn’t life beautiful?

Source : Sony



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