The Elder Scrolls Oblivion deploys its new update for everyone, what’s new?


The Elder Scrolls Oblivion receives a new update, this time available for everyone, on all platforms. But then, what are the changes on the program?

Bethesda has just deployed update 1.2 of The Elder Scrolls Oblivion On all platforms. After a beta test phase on Steamthe patch is now accessible to everyone. On the program: bugs, performance improvements and new difficulty management to adjust the fights more finely. An important step for this remaster, again in stabilization phase.

This is one of the most anticipated novelties of The Elder Scrolls Oblivion Remastered: players can now adjust the damage inflicted and received separately. In gameplay options, six levels are available. All going from novice to master, with the addition of the level “companion” (Journeyman), thought as a more balanced transition between the average and high difficulties. This flexibility allows you to adapt the experience without making the game either too easy or too frustrating.

Bethesda has corrected many small interface concerns that could annoy daily on The Elder Scrolls Oblivion Remastered. The card markers that disappeared, the poorly displayed menus on certain screens, the keyboard shortcuts not recognized in Azerty or even the problems of navigation with a controller in the menus of spells and enchantment were revised. The localized text has also been refined, including in Asian languages.

A big cleaning in quests

Many quests have been reviewed to avoid crashs, progression bugs or visual inconsistencies. Some scenes were not triggered, NPCs appeared naked or floated in the air, and visual effects lacked. Missions like “Baiting the Trap”, “Saving Time Itself” or “Light The Dragonfires” finally regain their fluidity. Even the dialogues with certain secondary characters have been corrected to restore their facial animations on NT annoying daily on The Elder Scrolls Oblivion Remastered.

On the performance side, there are many improvements. Several areas subject to slowdowns, such as Deepscorn Hollow or the surroundings of Skingrad, have been optimized. Bethesda reworked the rendering of water, weather, light effects and particles. With a view to ensuring a more stable experience. The frequency of jerks has also been reduced, especially in open world

The team has also corrected many small gameplay problems in The Elder Scrolls Oblivion Remastered. Vampires sleep again correctly. The collisions in the water work as expected. Some secondary NPC activities have been reactivated. The poorly displayed equipment, such as weapons in subjective view or too sunk helmets, have also been corrected. Improvements that make the game more consistent and pleasant in the smallest detail.

Source : Bethesda



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