This is one of the independent games that you shouldn’t miss in 2026: Witchbrook promises to be a promising competitor to Stardew Valley and the images once again prove it.
If Stardew Valley met Hogwarts Legacy, it would give Witchbrook. More than a video game dream, this n’om is indeed that of a game currently being developed in the Chucklefish Games studios. Expected for 2026 on PC, Xbox consoles and Nintendo Switch, this new title from the indie scene takes the time to provide some news before the holidays and at the same time already put us in the mood.
Witchbrook reveals never-before-seen images
The life of a magician is enough to leave many players wondering. Many have embarked on Hogwarts Legacy to live a free experience in the world of Harry Potter, for example. Witchbrook, Stardew Valley’s future pixel art competitor, should go even further than the Avalanche Software title, without Warner’s cult license obviously.
The Chucklefish team is indeed preparing a wizard’s life simulation that is as complete as possible. This is also why the comparison with Stardew Valley, the cozy farming sim from ConcernedApe, seems so obvious. Get ready to take classes at an academy, meet a ton of characters, shop, and more throughout the seasons. In this regard, the studio revealed new images of the environments in winterjust in time to immerse ourselves in theChristmas atmosphere with these decorations.
A soundtrack already on par with Stardew Valley
Another surprise accompanies the new Witchbrook images. Chucklefish gives us a taste of the soundtrack specific to the winter season, composed by David Fenn. The melody mixing piano and stringed instruments already reminds us of the tunes of Stardew Valleybetween sweetness and joviality. So, when we know how much the latter’s score marked the players, going so far as to give birth to a series of concerts around the world, things seem to be going well for this new game as well. The composer also provided some details about his creation, which he considers to be “ one of the most fun experiences [qu’il ait] never experienced with music “. He goes even further, making us want to hear more:
When the music starts, I have no idea what the player is going to do. So the soundtrack has to take into account many different scenarios. At the same time, it is very important that the music has space to breathe. The melodies are rich and smooth, so it wouldn’t be nice to interrupt and restart them too often, every time the player does something new. That’s why the soundtrack uses variations for different states, like when you ride a broom or enter warm interiors.
David Fenn, in the Witchbrook dev blog.
Translated with DeepL.com (free version)
Source : Chucklefish Games.


