Borderlands 4 will be for sure the best license game on this point


Because each new game represents an opportunity to learn for the studio, Gearbox Software announces that Borderlands 4 will offer the most ambitious endgam of the franchise to date.

In the past few weeks, Borderlands 4 did not fail to be talked about. It must also be said that the studio boss, Randy Pitchford, does not really have his tongue in his pocket, which can sometimes play him bad tricks. But far from all the controversies of several weeks ago, which is talking a lot today are the new features expected in this fourth opus. Because the developers do not fail to emphasize this: this suite is more ambitious at many levels, especially for everything related to endgame content.

With Borderlands 4, Gearbox has redesigned its way of designing the endgame

This is in any case what Graeme Timmins, creative director of Borderlands 4 said, at the turn of an exclusive interview to inform. Indeed, after having confirmed to the media that, like its predecessors, the title would indeed be entitled to endgamous content, the developer added: “I don’t care very personally, because my role on Borderlands 3 was to organize what has become the endgamus. I know what is important for our community, and it is already integrated into [Borderlands 4] » he reveals.

“For example, we have made thoughtful decisions with our action skills tree, taking into account what will then happen with our endgamus. It is not a secret that we always end up increasing the level ceiling, right? »» indicates in particular Timming, before adding that this is why this time, all this was finally “Integrated into design” From the start. It must be said that for Borderlands 4, the creative director wanted to show that he had held the lessons learned with the last opus.

“In Borderlands 3, we finished with 72 skill points. It’s a very high number, isn’t it? For the game designer that is in me, it can create a lot of chaos in the way the action skills have been designed ” deplores the creative director of Borderlands 4. “You lose in construction diversity when you add competence points because everyone becomes homogeneous, because they all have the same skills unlocked in the end”.

The most ambitious endgam of the studio to date

This is why in order to prevent this from happening again, Gearbox has this time made it possible to take into account the endgam of Borderlands 4 from the start of development, which allowed them to review their ambitions upwards. “We have major projects that we are going to share” he assures. “I think we have learned a lot of lessons from Tiny Tina’s Wonderlands and Borderlands to make sure that we are making the best version of the endgame for borderlands to date ”. Go to September 12 to make sure.

Source : Game Informer



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