Baldur’s Gate 3: This functionality always frustrates players even after all this time


Even several months after its release, and despite the colossal success of Baldur’s Gate 3, a functionality continues to frustrate many players. Explanations.

Even after months of success, Baldur’s Gate 3 continues to be debated. In a recent video relayed by the community, a well -known mechanics returns to the center of discussions: long breaks (or long rests). Very used in the game, they allow you to advance the story, but begin to tire some of the players. So, is it still a strong narrative choice … or an immersion brake?

A narrative tool at the heart of the experience of Baldur’s Gate 3

In Baldur’s Gate 3, long breaks are not only used to recover from life or recharge your skills. They are also one of the main narrative levers. It is during these moments at the camp that the companions discuss, confide, argue or trigger important quests. Certain romances or key events do not advance that during these rest scenes.

Said like that, the idea seems brilliant on Baldur’s Gate 3. But in fact, many players feel a little lost. When you manage several quests or relationships in parallel, it becomes difficult to know What event will trigger At the next rest. Result: some follow the long breaks in the hope of advancing an intrigue … without success. A routine that sometimes breaks the pace of the adventure.

Mechanics that deserves more clarity

On forums and social networks, several Baldur’s Gate 3 players expressed their frustration. Many would like a simple visual indicatorlike a small symbol on the portrait of the companions, to find out if a dialogue is ready to get started. Nothing too intrusive, just a small landmark to avoid waste resources or miss an important scene.

Because this is the other concern: the long breaks of BG3 consume camp. And for new players, this constraint can quickly become discouraging, especially if they do not understand that the progression of certain quests depends entirely on these moments of rest.

Despite these criticism, long breaks remain one of the strengths of the game. They allow us to create a link with the charactersto follow their developments and to experience an adventure on several levels. Difficult to imagine Baldur’s Gate 3 without these scenes by the fire.

Source : Redit



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