Elden Ring Nightreign deploys a new update, what’s new?


Elden Ring Nightreign continues to follow his weekly update schedule with a new patch right a week after the previous one what’s new?

Three weeks after its release, ELDEN RING NIGHTREG therefore receives his fourth update post-launch. After notably rendering solo expeditions less punitive via its second patchand various emergency fixes in others, here is what changes with version 1.01.3 of the cooperative spin-off ofElden Ringwho had to close the doors of Limveld and his servers in the morning to apply said changes.

Fourth update of Elden Ring Nightreign in three weeks

Elden Ring Nightreign quietly continues its expeditions to Limveld, after having experienced a very nice launch of 3.5 million copies sold from its first week. Fromsoftware therefore does not intend to abandon his latest game as soon as possible. This is reflected in particular by regular updates, or even for the moment weekly. In the long term, the renowned Japanese studio also has an introduction at least one major DLC later in the year, which will add new content. Likewise, highly anticipated features such as the possibility of launching shipments in duo should sooner or later arrive.

While waiting for all this, therefore places update 1.01.3, which once again brings fixes on several levels for PC platforms (via Steam), PS4, PS5, Xbox One and Xbox Series. You will therefore find below the detailed notes of this new version of Elden Ring Nightreign.

Notes of update 1.01.3 of Elden Ring Nightreign

General balancing adjustments

  • Increase in the chances of obtaining weapons with the status of madness.

Correction de bugs

  • Adjustment of the visibility of the swirl skill effect when the relic effect ” [Gardien] Increased duration of the character’s competence ”is active.
  • Fixed a bug where the demon merchant appeared near the night rain during the curse of the demon merchant.
  • Fixed a bug where the damage inflicted on certain enemies during the destruction of the weaknesses created by the “marking” competence of the piercing eye were superior or lower than the forecasts.
  • Application of a correction for a bug where the lightning damage received from enemies were canceled when they were affected by the passive effect “power of the great ancient dragon” of the “Gransax flash” weapon.
  • Fixed a bug where the ultimate gauge was more than expected during the attack on certain enemies.
  • Correction of a bug where the relic effect “Changing his weapon adds an affinity attack” did not correctly reflect the attribute when applied to the arcs and the crossbowcas.
  • Application of a fix for a bug where the number of runes necessary to buy unusual weapons from merchants was poorly calculated.
  • Correction of a bug where the players lost a fight after being brought back to life after having come close to death against a lord of the night or other bosses of the night.
  • Application of a correction for a bug in certain multiplayer fights against a lord of the night where the camera did not appear at the right angle when it did not target an enemy.
  • Fixed a bug where the persistent ghosts of the characters did not appear in Limveld.
  • Adding information on staff in the credits of the game.

Exclusive to Steam adjustments

  • Fixed a bug where the game could momentarily block or for an extended period in certain environments.

FROMSOFTware specifies, however, that, despite the fixes of this update 1.01.3, some of the above -mentioned bugs are still likely to occur in Elden Ring Nightreign.

Source : Bandai Namco



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