A few months before the release of the game, Obsidian returns to his choice concerning one of the mechanics of The Outer Worlds 2, which could well divide some of the players.
After Avowed Last February, Obsidian Entertainment, definitely very productive, is already preparing to launch his next game with The Outer Worlds 2. Following the action-RPG released in 2019, this new title expected for October 29, 2025 will plunge players back into the universe full of humor of the franchise, which will take us this time to the heart of a new stellar system. And proof that two projects in the same studio can sometimes have a contrary philosophy, this new game will then offer us a vision of the RPG very different from that of Avowed.
The Outer Worlds 2 takes a radical decision
Indeed, while the latter was primarily on an experience devoid of classes which allowed players to touch all uncompromising game styles, The Outer Worlds 2 intends to give it the notion of choice at the heart of the experience. In fact, unlike many modern RPGs, including The Outer Worlds First of the name, do not expect to be able to reassign your skills points to change your game style. “Personally, I want the player to understand that his choices are permanent, that they are important” said Brandon Adler, project manager, in the RPG site columns.
“I want to make sure that you build your character and that you redouble their efforts so that the role -playing game is present throughout the experience”. Because if many games are playing the card of malleability today, it is done according to him at the expense of the very principle of an RPG, the aim of which is normally to push players to make decisions that they will then have to assume. It is for this reason that The Outer Worlds 2 will emphasize this mechanics, with choices that will have clearly visible consequences.
“We want to respect people’s time, and for me, in an RPG, that’s how we do” In particular said Adler. “By saying that your choices are important. So take them seriously-we will respect this by ensuring that we give you good responsiveness for the choices you make ”. A statement which, without a doubt, will then please many RPG fans, but which also means that The Outer Worlds 2 could turn its back on part of the players. And that, the director of the game assumes it.
A choice fully assumed by the studio
“It is probably not a popular thing to say for me, but it is not so important. This does not come into account in the calculation of the cool and fun game that I want to do ” Ensures the creator of The Outer Worlds 2 without fear. “If the game is not for them, it is understandable. We hope to be able to convince you that this is the case, but I will not make a game for everyone either, because I have the impression that the experience would find itself considerably reduced. […] Not all games are made for everyone. Sometimes you have to choose a way ». A very nice way to adler to prove that he then applies philosophy at the heart of the game as much as well as its development.
Source : RPG Site


