The Witcher 4 should be inspired by your favorite new RPGs


The Witcher 4 is already doing again about him after the technical demo under Unreal Engine which has reacted a lot. But what can we learn again about it, especially with regard to gameplay?

While there is little, a technical presentation allowed us to discover what the highly anticipated might look like The Witcher 4CD Projekt took the opportunity to express themselves more widely on the game, and in particular on its ambitions in terms of gameplay. The studio has cited several inspirations from modern RPG particularly well received by the public.

The Witcher 4 should be inspired by another very good RPG

Since 2015, RPGs have changed a lot. The success of Baldur’s Gate 3 or from Kingdom Come: Deliverance redefined expectations. Complex mechanics, total freedom, realistic immersion … players want more. And CD Projekt Red understood it for The Witcher 4.

Adam Badowski, co-director of the studio, explains that the game will be inspired by this new wave. The studio looks closely what does Kingdom Come Deliverance 2especially with its “simu-like” systems: dynamic weather, realistic reactions, extensive interactions with the world. This kind of approach pleases. And CDPR wants to integrate it, without betraying its bases for The Witcher 4.

A DNA faithful to the bases

CD Projekt insists on one point: the game will not be a copy. The title will not become an RPG in turn like Baldur’s Gate 3. The idea is rather to strengthen the experience in real time, with more depth and options in the gameplay. Yes, the studio wants to enrich the player’s interface, mechanics and freedom. But without ever abandoning the narrative aspect. The writing will remain at the heart of the game. The characters of The Witcher 4 will always be worked. And moral dilemmas, still as present. Find the right balance between freedom and story: this is the whole challenge.

CD Projekt Red promises a more lively, more dense, more credible world. The environment will be a character in its own right. And all that, without abandoning the unique visual identity of the saga. The studio also specifies that it will not use generative AI to write its quests or its dialogues. The goal? Preserve quality, tone, and above all, the human soul of writing.

Source: CD project



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