This Resident Evil game died in total indifference


It had to happen one day, but it’s always a little sad. This is the end for this Resident Evil game, disappeared in the most total indifference.

This is the end of a chapter that few people had noticed. On June 29, Resident Evil Re:Verse definitely dreamed. This multiplayer mode launched by Capcom in 2022 will never have really found its place. Neither in the hearts of the players nor in the ecosystem of the franchise.

A Resident Evil game which disappears in indifference

No final event. No farewell message. And almost no player at the rendezvous. The day of its closure, re: paid barely exceeded the 90 players connected simultaneously on Steam. An almost embarrassing figure for such a cult license.

Capcom had nevertheless warned. For several months, we knew that the Resident Evil game was going to stop. All content and DLC have been removed from the shops. But it must be said: the announcement went unnoticed, like the game itself.

A wobbly idea from the start

When it was released, Resident Evil Re: Pours had to offer a nervous multiplayer experience with the heroes of the saga. Deathmatch, closed maps, a quick pace. But the concept has never really taken. The game was only accessible to owners of Resident Evil Village. You had to go through a separate launcher. The servers? There was only one, based in North America. For the other regions, it was unplayable. And to top it all, the monetization was considered excessive. Too expensive, too empty, too vague.

This is not the first time that Capcom has been trying to add multiplayer to Resident Evil. We remember umbrella body, or resistance, with more or less the same result. But this time, the message is clear: the public does not want it.

And that’s good, because the next opus, Resident Evil Requiem, returns to a more classic formula. Exit the multiplayer open World originally planned. The game will be centered on Grace Ashcrofta much more fragile field analyst than the usual Leon or Chris. A return to psychological horror, intimacy, fear. In short, to the DNA of the series.

A forgotten game even before its end

Re: Verse will never have had the expected success. Too incidental. Too rough. Too isolated. Instead of enriching the Resident Evil experience, he especially recalled that the license works better when it does what it can do: Horror, atmosphere and well put together solo. Capcom seems to have understood this. And so much the better. Better a good solo game than ten forgetable spin-offs. Re: Pour derives its noise without noise. And frankly, it may not be worse.

Source : Capcom



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