There are some angry topics in the video game industry. A Cyberpunk 2077 developer speaks out to set the record straight about his work and that of the teams.
Be careful what you say, because it’s not going to do it for this developer Cyberpunk 2077. Anxious to defend the game and the achievements that have been possible on it, he speaks. Wanting to fight against certain beliefs and highlight all the technicality of the CD Projekt title, he clarifies a specific point. You may not believe it as it is such a feat in a production of this magnitude. You will understand.
Cyberpunk 2077 does without this screen very well
It is on the BlueSky social network thatIgor Sarzynski put the dots on the i’s. He who started as a QA Tester at CD Projekt in 2011 became creative director almost two years ago. Through the longevity of his career, he worked on his main games, from The Witcher 2 until the future sequel Cyberpunk 2. From then on, he saw technical progress up close and can tell you that many are wrong about the latest game from the Polish studio.
Sarzynski shared a message that couldn’t be clearer on the social network yesterday morning: “ No, Cyberpunk’s elevators aren’t ‘cleverly hidden loading screens’ “. The developer is tired of seeing this prejudice spread. Certainly, this is a trick used in some productions, like Fallout 4 For example. However, it should not be concluded that all games make use of it. And especially not CP 2077.
What annoys the developer in particular is that this a priori tends to make us forget the impressive capabilities of the engine. miraculous » from Cyberpunk 2077 as Sarzynski points out. THE RED Engine pushes the performance of CD Projekt games even further and is a model for many professionals in the sector. Its ability to help us evolve in a city as dense as Night City has something to impress. This is why the creative director refuses to let the belief spread. “ I will not accept this defamation » he concludes.
Source: Igor Sarzynski sur BlueSky.


