The Elder Scrolls Oblivion offers a new major update, what’s new?


The Elder Scrolls 4 Oblivion Remastered has made everything freshly received a whole new major update with many changes to the program, here is what it brings.

The Elder Scrolls 4 Oblivion Remastered So go, almost all a month after his previous one updatein version 1.2, which incorporates many salutary elements for the revisit by Virtuos under Unreal Engine 5 of the Venerable title of Bethesda. Note, however, that it is currently only available in Beta on Steam, but should soon arrive on the rest of the platforms concerned.

Released at the end of last April via a more really secret “shadowdrop”, The Elder Scrolls 4 Oblivion Remastered was initially a very beautiful way to (re) discover the enchanting world of Cyrodiil via a nice youthful cure thanks to the Unreal Engine 5, with some small gameplay adjustments. Under this brand new painting, however, we find the original title released almost 20 years ago, in its good as bad aspects.

Among the bad aspects, bugs that we still find in The Elder Scrolls 4 Oblivion Remastered, as well as performance problems. Update 1.2 Major that interests us here just corrects a Foultitude of these concerns engendered Certainly by the forces of Merhunes Dagon. It also adds a new feature to the remaster, in the form of a additional difficulty level : Traveler, or “Journeyman” in the imperial language, which comes to wedge between the levels of difficulty and expert difficulty. You will find below all the contributions of update 1.2 of The Elder Scrolls 4 Oblivion Remastered.

Note of major update 1.2 of The Elder Scrolls 4 Remastered

Modification of parameters

  • We have added additional difficulty parameters to allow players to refine their combat damage (player and enemy). Players can now choose between “novice”, “apprentice”, “traveler”, “expert” and “master” in the menu of The Elder Scrolls 4 Oblivion Remastered. We hope that the “traveler” parameter will give a bridge to the players between the “follower” and “expert” levels.

User interface

  • Correction of the disappearance of card markers
  • Correction of the missing punctuation in the text in simplified Chinese
  • Correction of the “activate” button on the card screen so that it works as a “maintain”
  • Various fixes made to the localized text
  • Correction of controller problems in the spell creation menu
  • Fixed an incorrect cropping of the menus in 1280 × 1024
  • Correction of the incorrect posture of the player in the inventory menu after a quick trip
  • Correction of the reallocation of the hinging keys
  • Correction of the Undeading of the keyboard shortcuts in azerty
  • Correction of software locking with the controller in the enchantment menu
  • Correction of the statistics update during the equipment of enchanted objects
  • Correction of a character appearance bug when the inventory menu is closed

Crashes dans The Elder Scrolls 4 Oblivion Remastered

  • Correction of planting that can occur during a fight against Jyggalag
  • Correction of planting during the elimination of a paralyzed NPC with an arrow
  • Correction of planting during the paralysis of an already paralyzed NPC
  • Correction of planting in the spell creation menu during the rapid effects of effects
  • Correction of various GPU plantations
  • Correction of planting that can occur during automatic backups

Audio

  • Correction of persistent underwater sound effects after the water is released
  • Correction of missing room sound effects in Shivering Isles, the DLC of The Elder Scrolls 4 Oblivion Remastered

Quests

  • Correction of the floating NPCs after being overthrown during the “priory of the nine” quest
  • Correction of planting at the entrance to the flooded mine during the quest “Final justice”
  • Fixed Shaleez’s journey in the flooded mine during the quest “Final justice”
  • Correction of planting at the opening of the door to the fringe during the quest “to take the fringe”
  • Correction of the mages taking care without clothes in strong Untus during the quest “the amulet of the necromancer”
  • Correction of NPC journey problems in the gardens of flesh and bone during the quest “The borders of madness”
  • Correction of missing visual effects when closing the large door
  • Correction of the missing facial animation of Ilav Dragoner during the quest “Save time”
  • Correction of Sir Thredet’s speech during the quest “Umaril deplored him”
  • Correction of NPCs path problems during the quest “Bait the trap”
  • Correction of obelisk crystals appearing disconnected during “bait the” trap “quest
  • Correction of a crash at the end of the quest “through a nightmare, dark”
  • Fixed a wall that collapsed in Malada during the quest “Nothing you could have”
  • Fixed a bad alignment of food during the Leyawiin castle dinner, county room, during the “blood” quest
  • Correction of a ghost visibility problem during “the ghosts of Vitharn”
  • Correction of a kinematics that was not triggered for “lighting the dragon fires”
  • Correction of missing textures at the Cropsford camp after finishing “Gobelins problem”

Performances dans The Elder Scrolls 4 Oblivion Remastered

  • Correction of the drop in frequency of images in the hollow of the cursed
  • Correction of the drop in frequency of images in the caves of the black rock
  • Correction of the drop in image frequency between Skingrad and the Château de Skingrad
  • Correction of the drop in frequency of images south of the courtyard of the castle of Bravil
  • Reduction of the frequency of jerks in the open world.
  • General improvements in the duration of image in many places.
  • Optimization of updating the accessories of the characters.
  • Optimization of the rendering of water volumes in the open world.
  • Optimization of updates of shadows and lights in several haunts.
  • Optimization of the effects and rendering of the cascade particles.
  • Optimization of the weather system.
  • Optimization of the character animation system.

Source : Steam



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